Architec.Ton
Architec.Ton is a non-custodial Web3 gaming platform based on the Telegram app and integrated into The Open Network (TON) blockchain. The platform serves as a GameFi launchpad that acts as a non-custodial wallet on TON and an aggregator and Know Your Business (KYB) verifier for gaming apps on Telegram. It has also been promoted as a Web3 version of Steam on Telegram.
The Founders
Arthur Lipatov is the founder and CEO. He also owns the Gaming Media community network, with a decade of experience in the fintech and blockchain technology fields.
Stanislav Taktaev is the co-founder and CTO. He has been an IT entrepreneur for 17 years and also has two decades of programming experience. He is the former president of the Moscow chapter of the Government Blockchain Association.
Anton Gerasimenko is the Executive Director and another founder of Architect.Ton. He is knowledgeable in the area of banking and finance.
Alexander Surin is a co-founder and Design Head. He has pioneered various builds on TON blockchain.
Arseny Selivanov, Alexander Chernikov, Nechaev Daniil and Stephan Khomenko are other pivotal contributors involved in the project.
History
The idea of starting Architec.Ton was conceived shortly before its launch date, which happened to be 24th of February, 2024. The team has participated in some events like IdeaTON in March 2024 in St Petersburg, and in June of the same year, they took part in a TON Society bootcamp and Crypto South event.
On 26th April 2024, they launched the Bank Mint and pre-sale activities in the Architec.Ton app and opened the sale of Banks for the cryptocurrency $NOT in May of the same year.
Currently, gamers and gaming enthusiasts have access to a wide range of apps within the platform.
Objectives
The platform’s main goal is to promote innovation among young developers who don’t have much funding but seek to reach a wide audience of approximately 25M people for their projects once completed. Architec.Ton accelerates these developers’ reputation by taking them through an audit of their project members. This reduces the quantity of counterfeit projects, which can discourage users from trying new games and Web3 projects in Telegram.
Ultimately, the platform aims to bring in new participants to TON ecosystem by streamlining entertainment and earnings in a secure and accessible domain.
The platform targets global gamers, both casual and diehard, worldwide cryptocurrency users and socially sentient people who include philanthropists, environmental advocates, activists and public educators, charities, NGOs, and industry stakeholders.
Gamified philanthropy, educational drives and charity events are key features of what the project is incorporating into the app.